Disable KZB Export |
Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview. |
No |
No |
Bindings |
The list of expression property bindings the item is part of |
No |
No |
Brush Color |
Color for brush. Set alpha to 0 to disable brush. |
No |
Yes |
Brush Texture |
Texture for brush. |
No |
Yes |
Layout Transformation |
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation. |
No |
Yes |
Layout Depth |
The size of the node in depth direction when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Hit Testable Container |
When enabled, the layout bounds are used as the hit testing geometry |
No |
Yes |
Layout Height |
The height of the node when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Layout Width |
The width of the node when used in a layout. Overrides the default bounds of the item. |
No |
Yes |
Cutoff |
The angle of the light cone in degrees. |
No |
Yes |
Directional Light Color |
The color of the directional light |
No |
Yes |
Exponent |
Defines how fast a fully lit area at the center of the light cone turns into an unlit area. |
No |
Yes |
Inner Angle |
The inner angle of the light cone in degrees. |
No |
Yes |
Light Type Name |
The property type name of the light. |
No |
Yes |
Spot Light Attenuation |
Defines the effect of a spot light on objects that are farther away. Consists of constant, linear, and quadratic coefficients. |
No |
Yes |
Spot Light Color |
The color of the spot light |
No |
Yes |
Global Ambient Color |
The color that is multiplied automatically with the "Ambient" property of the materials in the scene. |
No |
Yes |
Glyph Texture |
The automatic texture of the glyph cache |
No |
Yes |
Font Color |
Sets the color of the text. |
No |
Yes |
Texture1 |
Sets the second texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture2 |
Sets the third texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture3 |
Sets the fourth texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture0 |
Sets the first texture you want the Blit Render Pass to blit. |
No |
Yes |
Blend Intensity |
Controls the intensity how materials are blended on top of the existing color.
Attached property enables overriding of the blend intensity of the used materials at render pass or object node level |
No |
Yes |
Ambient Color |
The color of the material when no light are present |
No |
Yes |
Diffuse Color |
The color of the material when it is lit by a light |
No |
Yes |
Emissive Color |
The color of the light that is emitted from the material surface |
No |
Yes |
Mask Texture |
Texture for masking other texture or color |
No |
Yes |
Mask Texture Offset |
Sets an offset for mask in materials |
No |
Yes |
Mask Texture Tiling |
Determines how many times mask is presented in material |
No |
Yes |
Specular Color |
The color of the specular reflection |
No |
Yes |
Specular Exponent |
Determines the size of the specular highlight |
No |
Yes |
Texture |
The texture of the material |
No |
Yes |
Texture Offset |
Sets an offset for texture in materials |
No |
Yes |
Texture Tiling |
Determines how many times texture is presented in material |
No |
Yes |
Blend Mode |
Controls how blending is performed. Attached property enables overriding of the blend mode of the used materials at render pass or object node level.
Use "Alpha: Automatic" setting to use premultiplied or non-premultiplied alpha depending on the value of "Use Premultiplied Alpha by Default" project setting. |
No |
Yes |
Data Context |
Source of data for this node and its descendants |
No |
Yes |
Actual Layout Height |
The calculated height of the node when used in a layout. |
No |
Yes |
Actual Layout Width |
The calculated width of the node when used in a layout. |
No |
Yes |
Horizontal Margin |
The margin in horizontal direction the node should use when it resides under a layout |
No |
Yes |
Vertical Margin |
The margin in vertical direction the node should use when it resides under a layout |
No |
Yes |
Bottom Image |
The image to use in middle of the bottom row. |
No |
Yes |
Bottom-Left Image |
Image to use in the bottom-left corner. |
No |
Yes |
Bottom-Right Image |
The image to use in the bottom-right corner. |
No |
Yes |
Center Image |
The image to use in the center. |
No |
Yes |
Left Image |
The image to use in the center-left. |
No |
Yes |
Right Image |
The image to use in the center-right. |
No |
Yes |
Top Image |
The image to use in the middle of the top row. |
No |
Yes |
Top-Left Image |
The image to use in the top-left corner. |
No |
Yes |
Top-Right Image |
The image to use in the top-right corner. |
No |
Yes |
Focused |
Indicates whether the node has actives focus. |
No |
Yes |
Logical Focus |
Indicates whether the node has logical focus. |
No |
Yes |
Node.Path |
Node full path. |
No |
Yes |
Is Value Changing |
Whether or the value is currently changing. |
No |
Yes |
Maximum Value |
The maximum value that the range allows. |
No |
Yes |
Minimum Value |
The minimum value that the range allows. |
No |
Yes |
Normalized Value |
The current value normalized to range [0, 1]. |
No |
Yes |
Step Value |
The minimum amount that the value of the range can change at a time. |
No |
Yes |
Value |
The current value. |
No |
Yes |
State Manager |
State Manager applied to the current node |
No |
Yes |
Style |
Style applied to the current node |
No |
Yes |
Maximum Distance From Curve |
The distance from the curve where hit testing succeeds. |
No |
Yes |
Horizontal Padding |
Sets the padding spaces between the content and the left and right boundaries of the Text Block node. |
No |
Yes |
Vertical Padding |
Sets the padding spaces between the content and the top and bottom boundaries of the Text Block node. |
No |
Yes |
Baseline |
Font baseline in 3D space units. |
No |
Yes |
Two Pass Rendering |
Defines whether the Text Block 3D is rendered in two passes.
Disabling the two pass rendering improves performance, but can cause invalid rendering results when glyph bounds overlap. |
No |
Yes |
Font |
The font used to render the text. |
No |
Yes |
Character Spacing |
Sets the character spacing in device-independent pixels. |
No |
Yes |
Constrain Content Height |
Sets whether to cut the lines at the bottom of the Text Block node that do not fit within the boundaries of that node. |
No |
Yes |
Fixed Character Width |
When set, overrides the font advance widths to make each character take a fixed amount of space specified in device-independent pixels. |
No |
Yes |
Font Material |
Sets the material whose shader is used to render the text. The shader must use the ContentTexture uniform which is automatically filled with glyph data. |
No |
Yes |
Font Size |
Sets the size of the font in device-independent pixels. |
No |
Yes |
Line Spacing |
Sets the line spacing in multiples of the normal line height of the selected font. |
No |
Yes |
Overflow |
Sets the characters that represent the clipped text when the text string to be rendered is too long to fit in the node. |
No |
Yes |
Remove Side Bearings |
Whether to position the leftmost characters of left-aligned text and rightmost characters of right-aligned text exactly within the boundary of the Text Block node. |
No |
Yes |
Text |
Sets the text content that the Text Block node renders.
To create a line break press Shift+Enter. |
No |
Yes |
Text Horizontal Alignment |
Sets the horizontal alignment of the text. |
No |
Yes |
Text Vertical Alignment |
Sets the vertical alignment of the text. |
No |
Yes |
Word Wrap |
Sets whether to break long lines into multiple lines to make the text fit within the boundaries of the Text Block node. |
No |
Yes |
Opacity |
Opacity of the node. |
No |
Yes |
Brush Modulate Color |
Modulation color for brush. Effects brush rendering that needs color modulation. |
No |
Yes |
Brush Horizontal Tiling |
Horizontal Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Brush Vertical Tiling |
Vertical Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Export in Asset Package |
When enabled, this item is exported into asset package if this project is saved as one. |
No |
No |
Horizontal Alignment |
The alignment in horizontal direction the node should use when it resides under a layout. |
No |
Yes |
Vertical Alignment |
The alignment in vertical direction the node should use when it resides under a layout. |
No |
Yes |
Selected |
Indicates if list box item container is selected. This property is set by list box on container of an item which was selected. |
No |
Yes |
Constraint In World Coordinates |
Specifies if the object constraining is done in world coordinates (when false, done in local coordinates). |
No |
Yes |
Constraint Orientation |
Makes an object node where the property is attached to obtain orientation from target object |
No |
Yes |
Constraint Position |
Makes an object node where the property is attached to obtain position from target object |
No |
Yes |
Face to Camera |
Sets the node to rotate around all axes to turn towards the preview camera.
FaceToCameraIsBillboarding and FaceToCameraCylindral affect how the node turns to the camera. |
No |
Yes |
Face to Camera Cylindrical |
Sets the node to always turn to face the camera according to the cylinder on the y axis. |
No |
Yes |
Face to Camera is Billboarding |
Sets the node to rotate with the rotation of the preview camera. |
No |
Yes |
Face To Camera Target Camera |
The target camera specified for the Face to Camera.
When NULL, the property uses the Scene default camera. |
No |
Yes |
Look At |
Makes a node to always face the node set in this property. |
No |
Yes |
Actual Layout Depth |
The calculated size of the node in depth direction when used in a layout. |
No |
Yes |
Depth Alignment |
The alignment in depth direction the node should use when it resides under a layout. |
No |
Yes |
Depth Margin |
The margin in depth direction the node should use when it resides under a layout |
No |
Yes |
Minimum Area |
When using #LodTypeScreenArea in the parent level of detail, use this property in the child of the level of detail to set the minimum screen area covered by the child in proportion to the screen size in range [0, 1]. |
No |
Yes |
Minimum Distance |
When using #LodTypeDistance in the parent level of detail, use this property in the child of the level of detail to set the minimum distance from the camera to the level of detail in range [0, Inf]. |
No |
Yes |
Drawn as Bounding Box |
When enabled the object is drawn its solid bounding box. |
No |
Yes |
Frustum Cull Margin |
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node.
To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node. |
No |
Yes |
Final Transformation |
The combined location, orientation and scale of the node and its ancestor nodes.
Automatically calculated by the system. |
No |
Yes |
Render Transformation |
The location, orientation, and scale of the node relative to its parent node.
Render transformation does not affect the layout of the node. |
No |
Yes |
2D to 3D Projection Scale |
Scale factor to project pixels to 3D size. If scale is 1, then the size of the pixel is 1 3D space unit |
No |
Yes |
Calculated Offset |
Current relative offset of object in a grid list box, in proportional range [0, 1]. |
No |
Yes |
Visible Amount in Parent |
Describes how much of an object is inside its parent. Can be used in shaders to implement fades. Calculated by the parent node. |
No |
Yes |
Calculated Offset |
Current offset of item caluclated by the trajectory layout in proportional range [0, 1] (read-only). |
No |
Yes |
Index In Group |
Defines the index in the group that the button will have. The group must have the button in its tree.
The button searches for the group upwards. When the value is -1 the button picks the nearest group. |
No |
Yes |
Side |
The docking side of an item in the dock layout. |
No |
Yes |
Down Navigation Node |
Set the path to the node to focus on downward direction navigation. |
No |
Yes |
Focus Scope |
Set to true if the node is a focus scope. |
No |
Yes |
Focus Scope Type |
Sets the type of the focus scope node. |
No |
Yes |
Left Navigation Node |
Set the path to the node to focus on left direction navigation. |
No |
Yes |
Next Focus Node |
Set the path to the node to focus on forward focus navigation. |
No |
Yes |
Previous Focus Node |
Set the path to the node to focus on backward focus navigation. |
No |
Yes |
Right Navigation Node |
Set the path to the node to focus on right direction navigation. |
No |
Yes |
Up Navigation Node |
Set the path to the node to focus on upward direction navigation. |
No |
Yes |
Column |
The column into which grid layout places the item. |
No |
Yes |
Column Span |
Defines the number of columns an item in a grid layout occupies. |
No |
Yes |
Row |
The row into which grid layout places the item. |
No |
Yes |
Row Span |
Defines the number of rows an item in a grid layout occupies. |
No |
Yes |
Click Enabled |
Whether to install a click manipulator that generates click messages. |
No |
Yes |
Double-Click Enabled |
Whether to install a multi-click manipulator that generates double-click messages. |
No |
Yes |
Stretch |
Scale the trajectory to match layout size. |
No |
Yes |
Trajectory Override Offset |
Current offset of item manually set, which is otherwise calculated by the trajectory layout. |
No |
Yes |
Auto Press Interval |
An interval in milliseconds after which a held down button sends a button click message.
Set to 0 to disable. |
No |
Yes |
Down On Hover |
When enabled, holding a finger on a device screen and moving it over the button, the property transitions the button to the down state. |
No |
Yes |
Hold Interval |
Occurs when the button is in down state for the set amount of milliseconds.
Set to 0 to disable. |
No |
Yes |
Is Down |
Whether the button is in down state. |
No |
Yes |
Toggle State |
The current toggle state of the toggle button. |
No |
Yes |
Toggle State Count |
The number of toggle states of the toggle button. |
No |
Yes |
Hit Testable |
When enabled, users can pick the object node from the active scene's default 3D camera. For example, hit testing is needed for button components to work. |
No |
Yes |
Clip Children |
Specified whether or not the children should be clipped. Children whose bounding box is completely outside the bounding box of the parent are clipped.
The property is to be used with layout nodes. The children should only use transformation that contain only translation. |
No |
Yes |
Focusable |
Indicates whether the node can receive focus. |
No |
Yes |
Visible |
When disabled the scene graph node is not rendered |
No |
Yes |
Current Button Index |
The index of the currently toggled button. |
No |
Yes |
Transition Phase |
The phase of the transition. For example, use for pixel-based effects. |
No |
Yes |
Description |
Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file. |
No |
No |